I can't even begin to explain how much work this was . But in the process I made some really fun models and learned a few things . I still need to make an accurate Cube , and other Portal stuff like the Rocket Sentry and a can of BEANS ! I had made a few props (like the clipboards) that I couldn't place anywhere in this scene . Maybe I will be making a science lab scene or a test room soon ...
my Portal folder [link] has individual renders of most of these objects (and free model downloads)
Image Information: >> 3D models/materials/rendering done in Cinema 4D R11 AR3 by me >> this is the 8th full render of this project and this final render lasted more than 10 hours >> the symbol on the Cube Stress Toy is the Japanese symbol for "heart" (backwards) >> the post note under the mouse has handwriting saying "the cake is a lie" over and over >> under the cake post note (on the left) there is another post note that says "Huge Success" >> my GLaDOS 3D model can be downloaded here [link]
Credits >> the concept and objects in this work are based on a video game titled "Portal" [link] by Valve Corporation [link] >> the 2 Aperture logos on the computer box are by Valve Corporation [link] >> the image on the computer screen is "Aperture Science Logo Full HD" [link] by *dj-corny >> the 2 Aperture posters in the black frames are from the game and can be found on the wikia >. the blank keyboard model was made by Gandoza and can be downloaded for free at [link] >> the image on the piece of paper on the wall to the left of the top monitor is "Aperture Science Poster" [link] by =Hellsplumber >> the images used to make the wallpaper, the back of the chair, and the top of the lower desk can be found at WebTreats [link]