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Description
made in Cinema 4D v8.1
158 Objects
364K Polys
14 Materials
Area Shadow on the main Light
another light for opposite angle highlights
Antialiasing Min/Max at 2/4 (i was impatient and didn't want to wait for a 4/8)
2 renders . cel shading (<1 hr) and a multipass (3+ hrs) . i combined the cel layer with the multipass , changed one layer to darken and another to dodge
i used [link] "11 METAL TEXTURES PACK 1" by ~mawstock to create the materials
thank you MawStock
Diffusion
Reflection
Environment
Bump
Displacement
^ on every material except the lights have Luminance , Glow , and Transparency
had to set the Displacement low for most materials except i let the floor have all of the depth i could take away . on the Transparency i used one of the textures in the pack and it rendered really nicely . i also added the Texture Tool to my button bar so now i can reshape textures a little bit more . that's neat . i didn't know i could do that
--- --- ---
this is an item from a video game called Bioshock . i haven't played this game (yet) but this item was requested by *tycho so i googled some image of it and did the best i could to remake it as a 3D model . i tried many things but couldn't "buldge" the speaker section exactly like it is in the reference images i have but i'm happy with it as it is One Hundred Penguins say: "Ship It !"
thank you Tycho for suggesting this . i enjoyed making it
158 Objects
364K Polys
14 Materials
Area Shadow on the main Light
another light for opposite angle highlights
Antialiasing Min/Max at 2/4 (i was impatient and didn't want to wait for a 4/8)
2 renders . cel shading (<1 hr) and a multipass (3+ hrs) . i combined the cel layer with the multipass , changed one layer to darken and another to dodge
i used [link] "11 METAL TEXTURES PACK 1" by ~mawstock to create the materials
thank you MawStock
Diffusion
Reflection
Environment
Bump
Displacement
^ on every material except the lights have Luminance , Glow , and Transparency
had to set the Displacement low for most materials except i let the floor have all of the depth i could take away . on the Transparency i used one of the textures in the pack and it rendered really nicely . i also added the Texture Tool to my button bar so now i can reshape textures a little bit more . that's neat . i didn't know i could do that
--- --- ---
this is an item from a video game called Bioshock . i haven't played this game (yet) but this item was requested by *tycho so i googled some image of it and did the best i could to remake it as a 3D model . i tried many things but couldn't "buldge" the speaker section exactly like it is in the reference images i have but i'm happy with it as it is One Hundred Penguins say: "Ship It !"
thank you Tycho for suggesting this . i enjoyed making it
Image size
1920x1080px 1.25 MB
© 2010 - 2024 100SeedlessPenguins
Comments66
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i'll build a real one